1.
Vargas-Macías ZL, Rodríguez-Hernández AA, Sánchez-Saenz CL. Digital Games (Gamification) in Learning and Training: an Approach to Adaptation and Integration in the Classroom. GIST [Internet]. 2020 Jun. 11 [cited 2025 Dec. 27];20:171-88. Available from: https://latinjournalorg.biteca.online/index.php/gist/article/view/765